![]() Karthspire sort of serves as the lobby to the Sky Haven Temple. Karthspire itself is a cave that is swarming with Forsworn, just like the adjacent Forsworn camp. Karthspire is best reached via fast traveling or taking the carriage to Markarth. This can be helpful to have a full party of minions fighting for you, but be careful about them literally obstructing your path in tight spaces. The latter choice has them tagging along with wherever you are going, obviously. You could either reconvene with the Blades at Karthspire or travel together with both Delphine and Esbern. Soon thereafter, you will find yourself on your way to Sky Haven Temple, the home of Alduin's Wall. Let the two old friends talk it out and listen to what Esbern has to say. Take Esbern to see Delphine in Riverwood. ![]() For your information, you can create a mini-shortcut by lowering the bridge in the Ratway. I Hope I'm not forgetting anybody but again I made this quite some time ago so if I forgot you just let me know and I'll add you right away.Make your way through the Ratway once more, fending off a couple of Thalmor that have found their way in here. I edited them a tiny bit but credits all due towards them.īreti for some of their pieces from their new worlds resource InsanitySorrow for their Room dividers and clutter.ĠPrime0 for their amaazing akaviri armor and textures. Oaristys and Tony67 fortheir Modder's Resource Packīlary for their OpenBook Resource, Food Container Resource,Booksets resource, PotionShelf Resource, and any other of their amazing resources that i might be forgetting.Įlianora for their wicker runner resource I will say though that if anyone points out anything that is broken, then I will definitely go back and try to fix it. So as I said, I don't really have any major plans to do anything more with this, but if I'm struck with some sudden inspiration I'll V1.1: Fixed issue with drapes not working, attempted to fix purple texture, lemme know if it worked! Once you progress a bit in the story line, the new additions will be added as they were in the vanilla game, and the doors to the new rooms will be unlocked as well. For example, when you first get there it will look wildly grown over with foliage, be full of old boxes, and look pretty shitty, relatively speaking. The changes to the temple are also respectful to the lore of the area as well. It also has functional curtains!! (wooow.) and some other cool stuff I'm sure is there as well. The player home is also quite cool in that it comes equip with a fully functional unique armor display and weapon display for dragonbaneĪnd oathblade. On top of changing what was there in vanilla, it also adds two new rooms (different cells) in the form of a players quarters and a library with lots of bookshelves, storage areas, and unique displays. ya I know you probably could have guessed that. So this is a full visual overhaul of the interior of Skyhaven temple. There were some other things that I had planned as well that some intrepid modder could add in if they so felt like addition NPC's, a quarter master, a librarian, maybe even some more quests/ radiant quests I dunno, seemed like there are a lot of potential design areas that could be pretty cool. If anybody goes through the trouble with making these, let me know and ill throw a link up for people to use. Anyways it's great, but as it currently is they are just kinda scattered all over the floor, nothing game breaking or anything but sorta ugly.) HeavyArmoury (I think it's heavy armoury, it's the one that adds all the additional blades weapons types around the temple. Book Covers of Skyrim (same issue as above) Unique Uniques (making the displayed weapons use their models) ![]() Some of the main things I left unfinished for this were some compatibility patches for: This mod is fully functional, and I'm sure at least one person out there will enjoy it, even if I don't love it, so why sit on it."Īnyways, boring rant but I thought it worth it to a least put it out there, so now onto the details I moved back to mostly working on my main mod and some other side projects, like the daedric artifacts, and have basically abandoned this mod. Was okay, but for several reasons thought it was lacking just a certain something that would make it excellent and worth releasing.Ĭut forward eight months and I've still not made any updates, nor an planned improvements either. I made this mod just a little bit after I released my exterior overhaul of Sky haven temple, but I never released it. ![]()
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